AoeStats
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Highland

503896763Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 39m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Huns · Panama
630
+20
🇦🇷 Burgundians · Argentina
540
+24
vs
🇵🇪 Persians · Peru
753
-23
🇹🇷 Persians · Türkiye
693
-21
Player eAPM Actions Feudal Castle Imperial Opening
25 1,002 13:02 25:23 — ⚔ Fish Boom into Scouts
19 765 13:51 26:02 — ⛏ Fast Castle
15 599 13:35 29:36 — ⚔ M@A Rush
13 498 12:06 23:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,855 6,850 4,035 2,120 23,860 26,189
8,360 6,621 4,620 1,635 21,236 22,399
9,745 7,045 2,885 945 20,620 23,883
8,860 7,750 1,745 1,170 19,525 24,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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