AoeStats
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Arabia

503896664Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 33m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Malay · Portugal
822
+16
🇳🇱 Byzantines · Netherlands
795
+18
vs
🇫🇷 Persians · France
830
-46
🇫🇷 Britons · France
830
-46
Player eAPM Actions Feudal Castle Imperial Opening
48 1,600 9:51 18:44 — ⚔ Archer Rush
31 1,040 10:43 22:50 — ⚔ Scout Rush
14 470 11:12 27:44 — ⚔ Scout Rush
9 290 14:31 28:46 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,690 5,076 2,090 975 14,831 16,488
6,530 4,680 680 420 12,310 13,700
4,820 3,220 1,455 405 9,900 10,382
5,175 2,475 890 195 8,735 11,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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