AoeStats
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503893460Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 65m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1245
+7
🇨🇦 Koreans · Canada
1157
+10
🇺🇸 Berbers · United States
1123
+11
🇺🇸 Magyars · United States
1117
+11
vs
🇺🇸 Tupi · United States
1066
-12
🇺🇸 Khitans · United States
1004
-9
🇩🇪 Chinese · Germany
1000
-32
🇫🇷 Franks · France
965
-28
Player eAPM Actions Feudal Castle Imperial Opening
40 2,626 10:18 25:09 40:58 ⚔ M@A into Skirms into Archers
29 1,940 11:05 22:05 37:43 ⚔ Archer Rush
27 1,776 10:28 19:46 43:49 ⚔ Scout Rush
25 1,665 11:50 20:40 46:31 ⚔ Scout Rush
25 1,622 10:11 22:51 45:16 ⚔ Archer Rush
23 1,538 11:54 15:48 38:07 ⛏ Fast Castle
20 1,333 10:55 16:32 49:11 ⛏ Fast Castle
20 1,346 11:17 18:38 41:27

Resources

Player Food Wood Gold Stone Spent Collected
27,530 26,596 20,380 4,875 79,381 82,352
32,340 15,322 21,975 2,370 72,007 74,464
35,525 15,290 13,440 3,100 67,355 72,608
36,005 14,268 13,780 2,375 66,428 71,680
21,720 27,435 12,750 1,625 63,530 67,527
23,375 15,260 19,930 1,530 60,095 76,790
19,235 16,355 6,810 4,940 47,340 49,188
12,185 13,979 10,875 4,035 41,074 56,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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