AoeStats
← Mustapha M00n

African Clearing

503892245Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 63m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
919
+15
🇹🇷 Ethiopians · Türkiye
904
+16
vs
🇨🇭 Bohemians · Switzerland
904
-16
🇨🇭 Armenians · Switzerland
889
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,423 17:51 35:10 51:10 ⚔ M@A into Archers into Scouts
37 2,347 13:17 25:05 46:45 ⛏ Fish Boom
27 1,693 16:34 27:06 49:49 ⚔ Archers into Skirms
21 1,306 14:28 22:44 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,665 17,420 8,020 3,950 59,055 72,866
16,375 15,600 16,650 865 49,490 52,174
17,850 8,456 9,845 1,250 37,401 42,091
13,430 11,588 7,985 1,600 34,603 38,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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