AoeStats
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Nomad

503891264Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 26m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1124
+11
🇧🇷 Romans · Brazil
1096
+13
🇫🇷 Wu · France
1084
+13
🇵🇱 Britons · Poland
1073
+14
🇨🇴 Turks · Colombia
1059
-14
🇺🇸 Khitans · United States
1023
-13
🇲🇽 Armenians · Mexico
1007
-12
🇹🇷 Cumans · Türkiye
1001
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 805 17:02 21:21 ⛏ Fish Boom FC
28 748 14:58 20:20 ⚔ Fish Boom into Archers
21 546 14:53 21:00 ⚔ Fish Boom into Towers FC
21 565 14:21 22:15 ⛏ Fast Castle
19 495 16:24 ⛏ Fish Boom
17 462 16:48 22:28 ⛏ Fish Boom FC
17 441 15:28 ⚔ M@A Rush
13 332 15:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,115 5,655 3,665 100 16,535 17,000
4,175 5,125 1,940 760 12,000 12,852
6,185 4,588 715 200 11,688 11,454
4,270 5,035 325 585 10,215 10,873
4,115 2,830 785 850 8,580 8,861
2,750 2,615 320 200 5,885 6,614
2,890 2,380 380 100 5,750 5,837
2,800 2,680 50 100 5,630 5,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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