AoeStats
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503890531Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 64m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1025
+15
🇦🇷 Saracens · Argentina
992
+17
🇺🇸 Ethiopians · United States
982
+17
🇺🇸 Mongols · United States
964
+18
vs
🇷🇴 Celts · Romania
1069
-20
🇧🇬 Mongols · Bulgaria
998
-16
🇩🇪 Poles · Germany
977
-15
🇩🇪 Bulgarians · Germany
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,671 12:54 19:12 37:37 ⛏ Fast Castle
39 2,541 11:39 16:18 39:32 ⛏ Fast Castle
29 1,860 10:25 17:50 44:58 ⛏ Fast Castle
26 1,703 11:25 15:59 34:31 ⛏ Fast Castle
26 1,687 10:41 16:14 39:15 ⛏ Fast Castle
25 1,636 10:04 17:41 46:12 ⛏ Fast Castle
19 1,217 10:59 16:37 33:10 ⛏ Fast Castle
18 1,199 11:21 14:59 40:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,550 11,835 29,595 4,355 88,335 105,990
38,995 28,696 12,930 2,850 83,471 88,898
42,830 22,291 15,850 1,730 82,701 93,730
29,235 27,590 18,410 3,550 78,785 86,998
22,920 22,670 11,585 1,700 58,875 79,834
25,030 16,080 12,260 1,115 54,485 57,577
18,760 16,820 11,890 1,800 49,270 56,604
18,700 22,370 5,270 2,330 48,670 51,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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