AoeStats
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Black Forest

503890222Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 2m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
393
+23
🇷🇴 Aztecs · Romania
384
+23
🇨🇴 Spanish · Colombia
374
+24
🇮🇹 Byzantines · Italy
580
-24
🇪🇸 Teutons · Spain
543
-23
🇦🇷 Persians · Argentina
539
-23
Player eAPM Actions Feudal Castle Imperial Opening
30 86
21 62
18 52
12 35
11 33
9 25

Resources

Player Food Wood Gold Stone Spent Collected
400 25 0 0 425 221
350 0 50 0 400 240
250 77 50 0 377 126
150 79 50 0 279 6
100 110 0 0 210 125
50 27 0 0 77 3
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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