AoeStats
← KraKenn63

Highland

503889972Analyzed
2v2 RM · 6d ago on Sep 2, 2026· 38m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
882
+14
🇦🇷 Maya · Argentina
868
+15
🇫🇷 Koreans · France
846
-15
🇲🇹 Khitans · Malta
841
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,667 11:09 21:45 ⛏ Fish Boom into Fire Galleys FC
28 1,094 10:56 19:22 ⛏ Fish Boom into Fire Galleys FC
19 736 10:22 21:47 ⚔ Fish Boom into Archers into Fire Galleys
14 531 12:39 21:29 ⚔ Fire Galleys FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,875 8,844 3,090 1,605 23,414 27,239
8,100 10,011 3,325 1,145 22,581 25,574
8,380 6,345 2,080 1,580 18,385 22,954
5,485 6,495 2,555 860 15,395 18,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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