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Black Forest

503888342Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 68m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
862
+14
🇩🇪 Bohemians · Germany
852
+15
🇦🇷 Byzantines · Argentina
842
-15
🇦🇷 Tatars · Argentina
799
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,522 13:17 25:20 37:09 ⚔ Archer Rush
17 1,156 19:16 31:06 37:45 ⚔ Towers into Skirms
14 945 14:00 28:45 40:20 ⚔ Archer Rush
13 881 19:52 28:23 35:53 ⚔ M@A FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
50,200 25,693 26,775 3,520 106,188 116,516
27,295 20,735 18,835 3,090 69,955 90,950
20,820 29,238 14,530 3,660 68,248 75,122
26,585 11,463 20,250 4,035 62,333 69,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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