AoeStats
← Abdallah de Bourgogne

Enclosed

503888274Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 68m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1137
+17
🇸🇪 Magyars · Sweden
1128
+17
🇸🇪 Saracens · Sweden
1127
+17
🇹🇷 Britons · Türkiye
1099
+19
vs
🇺🇸 Italians · United States
1224
-21
🇺🇸 Khmer · United States
1205
-20
🇺🇸 Hindustanis · United States
1116
-16
🇺🇸 Magyars · United States
1078
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 4,464 10:43 20:51 39:07 ⚔ Scout Rush
50 3,466 10:06 19:50 40:59 ⚔ Scout Rush
45 3,120 10:50 22:13 38:19 ⚔ Archers into Skirms
31 2,126 10:36 22:01 58:09 ⚔ Scout Rush
27 1,863 10:07 22:24 50:07 ⚔ Archer Rush
22 1,492 11:18 23:27 39:30 ⚔ Archers into Skirms
20 1,390 12:56 17:18 38:16 ⛏ Fast Castle
16 1,074 10:34 20:26 64:24 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,320 26,680 26,590 3,000 94,590 100,428
39,820 34,880 10,110 2,750 87,560 87,268
29,235 24,006 19,845 1,700 74,786 84,216
41,015 21,335 10,140 1,605 74,095 83,500
14,805 28,405 22,365 6,200 71,775 98,619
25,400 30,569 11,675 2,325 69,969 75,672
15,485 27,910 18,145 3,055 64,595 70,854
20,790 19,053 4,970 1,050 45,863 49,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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