AoeStats
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503888081Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 70m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Persians · Norway
1158
+15
🇳🇴 Armenians · Norway
1146
+15
🇳🇴 Tupi · Norway
1082
+18
🇳🇴 Lithuanians · Norway
1017
+21
🇷🇺 Malians · Russia
1208
-21
🇺🇸 Spanish · United States
1135
-18
🇺🇸 Britons · United States
1117
-17
🇹🇷 Italians · Türkiye
1080
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,479 9:10 28:38 44:02 ⚔ Archer Rush
38 2,690 9:23 31:50 36:37 ⚔ M@A into Towers into Archers
38 2,698 10:41 34:00 54:48 ⛏ Fast Castle
38 2,714 9:45 14:35 53:29 ⛏ Fast Castle
35 2,507 10:47 28:51 56:14 ⚔ M@A Rush
25 1,789 9:51 14:32 43:44 ⛏ Fast Castle
22 1,533 12:49 20:37 47:11 ⚔ Scout Rush
14 998 11:16 16:12 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,410 33,705 23,405 2,515 100,035 111,277
34,305 20,774 18,710 4,750 78,539 85,381
36,845 27,242 11,350 2,800 78,237 89,803
34,520 26,785 10,635 1,150 73,090 92,877
25,555 25,280 15,765 2,250 68,850 77,285
12,900 23,385 15,980 1,555 53,820 57,753
21,360 21,540 7,270 1,075 51,245 59,061
16,435 15,017 8,740 1,950 42,142 46,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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