AoeStats
← GatoMiope

Highland

503887937Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 67m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Bohemians · Slovakia
780
+14
🇸🇰 Vietnamese · Slovakia
769
+15
🇲🇽 Vietnamese · Mexico
753
-27
🇻🇳 Vikings · Vietnam
725
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,671 11:38 20:00 38:20 ⛏ Fish Boom FC
34 2,313 12:09 28:08 46:33 ⚔ Archers into Skirms
22 1,478 12:02 22:07 44:44 ⛏ Fish Boom FC
16 1,051 12:56 20:44 41:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,330 28,431 14,300 2,625 73,686 103,529
27,465 23,650 20,075 2,250 73,440 106,169
20,025 26,446 20,020 3,730 70,221 90,150
14,695 17,978 9,570 1,575 43,818 54,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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