AoeStats
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Nomad

503887880Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 37m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
930
+13
🇹🇷 Byzantines · Türkiye
857
+17
🇹🇷 Magyars · Türkiye
837
+18
🇫🇷 Lithuanians · France
890
-17
🇹🇷 Portuguese · Türkiye
887
-47
🇹🇷 Celts · Türkiye
849
-22
Player eAPM Actions Feudal Castle Imperial Opening
33 1,245 16:58 24:28 ⛏ Fish Boom into Galleys FC
24 897 15:34 21:20 37:02 ⛏ Fast Castle
23 872 16:53 21:39 ⛏ Fish Boom into Galleys FC
17 651 15:22 20:59 37:24 ⛏ Fish Boom FC
17 648 15:03 27:53 ⚔ Archer Rush
17 650 17:54 23:46 35:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,275 10,655 3,515 950 27,395 32,360
11,425 10,354 3,740 1,505 27,024 31,313
10,430 8,515 2,325 300 21,570 21,927
10,435 7,146 2,340 650 20,571 27,214
5,480 10,000 2,445 200 18,125 19,858
6,090 4,420 950 350 11,810 15,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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