AoeStats
← Gojira

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503887689Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 85m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Inca · Serbia
634
+11
🇧🇷 Koreans · Brazil
614
+12
🇫🇷 Franks · France
443
+19
vs
🇫🇷 Burgundians · France
564
-16
🇩🇰 Tatars · Denmark
515
-14
🇷🇴 Mongols · Romania
473
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 1,504 11:41 21:11 37:44 ⛏ Fast Castle
17 1,477 11:50 19:27 35:46 ⚔ Archers FC
13 1,110 13:07 21:12 33:13 ⛏ Fast Castle
13 1,148 11:52 18:50 38:49 ⛏ Fast Castle
12 997 11:39 25:01 54:31 ⛏ Fast Castle
3 264 15:22 23:27 29:29 ⚔ Drush FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,015 16,906 21,430 2,385 70,736 76,421
21,345 20,805 17,035 905 60,090 86,106
17,120 17,370 19,805 2,050 56,345 75,701
19,310 12,311 9,695 3,350 44,666 46,396
13,135 14,667 4,135 2,710 34,647 38,145
10,880 6,180 4,010 1,550 22,620 25,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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