AoeStats
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Highland

503887685Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 28m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
902
+17
🇹🇷 Turks · Türkiye
887
+17
🇳🇱 Mongols · Netherlands
917
-17
🇬🇧 Cumans · United Kingdom
917
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 649 12:43 21:19 28:21 ⛏ Fast Castle
22 644 9:46 18:55 ⚔ M@A FC
14 406 11:25 23:26 ⚔ Fish Boom into Scouts
10 300 12:07 21:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,050 6,275 2,190 250 15,765 16,274
5,205 3,640 1,255 650 10,750 11,870
5,095 3,578 780 875 10,328 11,155
4,975 4,414 200 475 10,064 11,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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