AoeStats
← Raph8649

Nomad

503887496Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 56m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
750
+15
🇫🇷 Huns · France
741
+16
vs
🇫🇷 Britons · France
775
-17
🇺🇦 Teutons · Ukraine
704
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,496 14:52 24:28 39:55 ⚔ Fish Boom into Scouts
22 1,220 13:16 25:19 43:16 ⛏ Fish Boom
14 803 14:35 19:19 31:16 ⛏ Fish Boom FC
10 551 19:55 25:24 40:57 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,355 13,925 8,240 4,400 48,920 53,788
16,055 11,045 8,235 200 35,535 61,482
14,365 9,075 5,800 4,500 33,740 37,455
10,025 6,450 3,065 1,975 21,515 24,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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