AoeStats
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African Clearing

503887378Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 52m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1036
+13
🇱🇹 Lithuanians · Lithuania
995
+15
🇬🇧 Byzantines · United Kingdom
992
+15
🇬🇧 Sicilians · United Kingdom
929
+18
🇨🇱 Teutons · Chile
1016
-17
🇨🇦 Franks · Canada
1001
-17
🇵🇪 Byzantines · Peru
967
-15
🇫🇷 Inca · France
939
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,572 13:46 18:34 41:33 ⛏ Fast Castle
25 1,312 15:53 19:58 42:23 ⛏ Fast Castle
19 984 16:53 20:57 41:50 ⛏ Fast Castle
15 768 12:43 19:33 51:08 ⛏ Fast Castle
15 781 15:48 22:46 43:53 ⛏ Fast Castle
14 758 17:19 32:03 48:48 ⚔ Fish Boom into Towers
13 667 15:08 22:09 ⚔ Towers FC
7 349 13:52

Resources

Player Food Wood Gold Stone Spent Collected
31,440 15,040 12,060 4,400 62,940 63,060
25,030 11,755 16,725 2,550 56,060 69,869
25,150 12,135 7,945 2,340 47,570 57,170
20,430 13,350 8,865 3,000 45,645 45,981
16,560 7,220 9,945 1,600 35,325 38,126
11,880 7,445 3,445 1,600 24,370 24,640
3,350 2,082 645 1,600 7,677 7,328
2,950 2,125 50 640 5,765 6,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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