AoeStats
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Nomad

503887311Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 53m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1006
+18
🇦🇷 Persians · Argentina
996
+19
🇩🇪 Vikings · Germany
1065
-19
🇬🇷 Mongols · Greece
1041
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,705 14:56 20:21 42:08 ⛏ Fish Boom FC
24 1,274 18:05 25:56 ⛏ Fish Boom FC
23 1,241 14:24 31:06 ⛏ Fish Boom
11 606 40:58

Resources

Player Food Wood Gold Stone Spent Collected
9,930 14,210 4,425 3,055 31,620 38,433
11,610 9,962 7,305 1,700 30,577 38,745
6,725 4,225 1,670 225 12,845 11,855
3,200 2,335 70 400 6,005 5,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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