AoeStats
← LimexThunder

Highland

503887305Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 63m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bengalis · Türkiye
645
+16
🇹🇷 Byzantines · Türkiye
429
+21
🇮🇳 Magyars · India
547
-18
🇨🇱 Spanish · Chile
521
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,185 13:23 19:13 41:23 ⛏ Fish Boom FC
12 763 12:46 19:29 45:39 ⛏ Fast Castle
10 626 12:41 27:48 44:37
9 555 10:57 28:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,820 17,900 18,410 2,300 69,430 77,384
26,520 16,150 6,445 2,200 51,315 80,972
20,785 6,910 11,735 1,500 40,930 54,469
9,700 8,000 3,035 750 21,485 27,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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