AoeStats
← Mahamantri Bidur

Black Forest

503886683Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 64m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
738
+23
🇨🇦 Celts · Canada
698
+22
vs
🇺🇸 Spanish · United States
727
-16
🇨🇴 Khitans · Colombia
669
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,263 11:03 22:20 37:41 ⚔ Skirmisher Rush
19 1,255 12:10 20:49 32:49
13 824 10:53 25:20 34:34
10 668 16:33 31:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,050 14,167 15,100 5,855 60,172 70,239
23,215 11,789 9,800 3,995 48,799 49,455
12,970 15,239 6,160 3,775 38,144 40,225
12,970 6,155 3,925 2,350 25,400 30,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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