AoeStats
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Arabia

503886623Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 60m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Lithuanians · Czechia
1040
+15
🇨🇿 Italians · Czechia
1013
+17
🇨🇿 Armenians · Czechia
999
+17
vs
🇨🇾 Maya · Cyprus
1091
-19
🇩🇪 Slavs · Germany
1003
-15
🇺🇦 Japanese · Ukraine
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,166 10:35 18:33 45:50 ⛏ Fast Castle
30 1,808 10:50 23:40 41:04 ⚔ Archers into Skirms
25 1,503 8:54 21:26 46:41 ⚔ Archer Rush
24 1,474 10:27 27:18 37:16 ⚔ M@A into Skirms
19 1,161 12:08 25:54 49:52
15 875 10:47 37:37 53:33

Resources

Player Food Wood Gold Stone Spent Collected
23,285 21,633 11,220 2,625 58,763 74,046
11,125 19,175 18,810 750 49,860 51,371
19,660 18,304 8,880 2,300 49,144 56,565
21,060 7,950 15,620 230 44,860 57,781
16,545 7,956 7,080 3,580 35,161 37,166
14,395 10,837 3,285 2,215 30,732 33,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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