AoeStats
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Black Forest

503886449Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 73m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mapuche · Türkiye
948
+14
🇲🇰 Goths · North Macedonia
875
+18
🇷🇺 Teutons · Russia
840
+19
🇫🇷 Britons · France
833
+20
🇹🇷 Britons · Türkiye
952
-20
🇪🇸 Spanish · Spain
948
-19
🇬🇧 Slavs · United Kingdom
884
-16
🇬🇧 Persians · United Kingdom
876
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,693 11:50 24:23 35:40 ⛏ Fish Boom FC
34 2,506 11:58 17:21 31:44 ⛏ Fast Castle
24 1,769 12:10 18:48 37:18 ⛏ Fast Castle
24 1,770 13:17 18:04 34:57 ⛏ Fast Castle
23 1,733 14:44 21:07 33:27 ⛏ Fast Castle
18 1,302 13:28 22:08 36:51 ⛏ Fish Boom FC
14 999 11:37 21:56 38:10 ⛏ Fast Castle
12 851 14:09 22:01 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,955 38,746 28,740 3,650 131,091 161,173
47,180 35,695 36,585 1,575 121,035 124,290
49,605 37,310 26,665 4,400 117,980 141,796
55,245 26,985 28,140 3,105 113,475 119,211
29,330 40,234 22,760 4,350 96,674 124,506
38,300 25,019 17,520 3,810 84,649 120,306
27,565 26,826 16,850 4,490 75,731 97,203
22,220 30,988 19,400 2,510 75,118 102,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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