AoeStats
← Mellorine83

Black Forest

503886408Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 44m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
858
+15
🇫🇷 Khmer · France
811
+18
🇩🇪 Britons · Germany
852
-17
🇺🇸 Ethiopians · United States
838
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,076 11:48 18:17 29:37 ⛏ Fast Castle
18 814 12:45 18:16 36:17 ⛏ Fast Castle
14 620 10:36 20:35 35:23 ⚔ FC into Archers
13 586 14:13 19:18 36:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,055 15,967 10,305 3,455 47,782 49,681
12,000 17,160 10,740 2,150 42,050 63,066
12,950 15,964 8,025 1,600 38,539 49,578
9,325 4,170 3,585 2,475 19,555 21,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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