AoeStats
← DavicusII

Black Forest

503885917Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 56m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1065
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1020
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993
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1010
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🇿🇦 Khmer · South Africa
993
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🇿🇦 Bohemians · South Africa
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🇿🇦 Huns · South Africa
952
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,576 12:43 16:59 32:15 ⛏ Fast Castle
27 1,539 14:20 19:30 34:20 ⛏ Fast Castle
24 1,375 11:56 20:12 31:47 ⛏ Fast Castle
23 1,269 16:36 21:40 37:56 ⛏ Fast Castle
19 1,063 11:21 17:59 29:09 ⛏ Fast Castle
17 983 12:37 21:55 33:12 ⛏ Fast Castle
16 925 15:44 23:13 42:13 ⛏ Fish Boom FC
15 855 13:36 18:57 42:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,715 24,351 32,325 3,130 94,521 98,664
36,030 18,442 17,825 2,900 75,197 86,249
37,925 26,222 6,950 3,485 74,582 90,690
25,795 23,895 17,215 3,945 70,850 110,519
27,960 19,162 15,675 2,885 65,682 87,386
36,685 7,645 16,540 2,900 63,770 79,644
28,595 23,460 10,110 1,120 63,285 73,900
14,875 19,051 8,365 2,250 44,541 46,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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