AoeStats
← seanmoba

Black Forest

503885803Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 102m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
507
+13
🇵🇦 Italians · Panama
489
+14
vs
🇪🇸 Chinese · Spain
482
-15
🇪🇸 Franks · Spain
392
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 3,270 14:51 27:06 43:18 ⛏ Fast Castle
25 2,525 13:23 24:15 41:09 ⛏ Fast Castle
17 1,756 13:18 19:42 36:28 ⛏ Fast Castle
11 1,081 16:40 30:56 50:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,695 47,014 29,950 3,580 123,239 153,395
45,610 40,524 23,605 3,830 113,569 153,369
22,590 36,541 29,310 5,430 93,871 107,944
33,275 28,658 20,040 5,565 87,538 108,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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