AoeStats
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Arena

503885802Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 41m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1130
+13
🇩🇪 Franks · Germany
1130
+13
🇹🇷 Malians · Türkiye
1099
-15
🇹🇷 Mongols · Türkiye
1050
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,198 9:37 14:17 ⛏ Fast Castle
24 1,004 10:44 18:49 30:52 ⛏ Fast Castle
21 852 11:26 15:57 35:30 ⛏ Fast Castle
18 730 11:02 14:48 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,475 11,066 15,380 1,600 49,521 56,269
9,900 10,335 4,060 1,620 25,915 30,882
12,515 7,149 3,250 1,500 24,414 30,329
8,175 6,610 2,385 1,920 19,090 21,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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