AoeStats
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Arena

503885687Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1195
+18
🇧🇷 Burgundians · Brazil
1140
+20
vs
🇩🇪 Britons · Germany
1233
-19
🇩🇪 Wei · Germany
1231
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,570 10:21 16:48 32:57 ⛏ Fast Castle
30 1,432 10:46 14:28 29:38 ⛏ Fast Castle
28 1,330 10:06 16:08 31:55 ⛏ Fast Castle
22 1,068 11:26 15:41 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,155 21,725 16,055 3,805 69,740 77,868
26,870 17,810 20,365 3,100 68,145 72,568
24,720 27,330 11,450 2,050 65,550 69,689
20,900 16,930 10,035 2,065 49,930 52,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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