AoeStats
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Arabia

503885685Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 24m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1018
+13
🇨🇦 Mapuche · Canada
954
+16
🇵🇱 Japanese · Poland
958
-37
🇵🇱 Tatars · Poland
958
-37
Player eAPM Actions Feudal Castle Imperial Opening
50 1,237 10:41 20:05 ⚔ Archer Rush
38 933 10:51 23:57 ⚔ Scouts into Skirms
36 891 11:21 16:41 ⚔ FC into Skirms
30 748 12:14 17:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,005 3,755 1,020 750 10,530 11,081
4,310 3,506 1,170 750 9,736 10,444
4,675 3,427 380 125 8,607 9,603
3,875 2,005 500 1,300 7,680 8,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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