AoeStats
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Arabia

503885467Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 50m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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885
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871
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860
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857
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938
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934
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🇻🇪 Chinese · Venezuela
924
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🇨🇴 Khmer · Colombia
857
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,121 12:24 23:42 45:49 ⚔ Scout Rush
36 1,793 9:59 25:52 44:53
31 1,555 14:00 24:11 ⚔ Drush into Skirms into Archers
29 1,453 9:40 21:33 ⚔ Scout Rush
21 1,064 10:50 23:27 40:50 ⚔ Towers FC
19 962 10:03 18:38 31:04 ⛏ Fast Castle
17 865 12:29 28:11 ⚔ Scout Rush
10 480 8:59

Resources

Player Food Wood Gold Stone Spent Collected
23,665 15,104 11,325 940 51,034 60,644
16,710 15,685 4,625 1,710 38,730 45,646
16,610 13,230 6,250 200 36,290 39,565
14,215 12,948 4,295 1,830 33,288 35,390
11,765 13,006 5,110 1,775 31,656 37,247
9,895 12,898 4,235 2,425 29,453 32,744
10,545 9,185 3,115 950 23,795 26,671
3,120 2,925 275 625 6,945 8,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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