AoeStats
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Arena

503885396Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 45m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
718
+17
🇬🇧 Britons · United Kingdom
697
+18
🇦🇷 Britons · Argentina
697
+18
🇵🇪 Khmer · Peru
773
-19
🇵🇪 Britons · Peru
721
-17
🇵🇪 Cumans · Peru
719
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,392 10:42 24:13 40:57
26 1,165 11:28 30:16 ⚔ Tower Rush
25 1,110 11:17 24:51 36:40 ⚔ Archer Rush
18 826 11:19 20:19 37:43 ⚔ Scout Rush
18 830 11:25 24:37
14 655 9:35 19:43 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,440 9,990 8,270 1,675 34,375 34,852
11,150 12,230 8,120 2,835 34,335 40,515
10,105 8,445 5,710 3,045 27,305 33,212
10,465 9,760 3,625 750 24,600 33,587
11,520 6,055 2,735 1,830 22,140 24,667
6,830 4,790 2,270 850 14,740 19,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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