AoeStats
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Arena

503884816Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 21m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1190
+17
1154
+18
🇹🇷 Vikings · Türkiye
1150
+19
🇹🇷 Gurjaras · Türkiye
1145
+19
🇺🇸 Burgundians · United States
1212
-18
🇦🇹 Bohemians · Austria
1211
-18
🇩🇰 Magyars · Denmark
1209
-18
🇪🇨 Franks · Ecuador
1198
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 856 10:51 14:50 ⛏ Fast Castle
33 698 10:52 15:21 ⛏ Fast Castle
28 595 11:04 ⚔ Archer Rush
25 543 10:41 14:44 ⛏ Fast Castle
22 462 10:18 14:15 ⛏ Fast Castle
22 471 10:39 15:08 ⛏ Fast Castle
19 402 10:35 14:59 ⛏ Fast Castle
13 275 14:24 20:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,760 4,270 2,035 0 10,065 11,475
5,025 3,950 640 400 10,015 10,893
4,600 4,000 890 210 9,700 9,863
5,025 3,860 250 200 9,335 10,580
3,515 2,845 1,115 0 7,475 8,566
3,625 3,015 605 230 7,475 7,482
3,705 2,530 500 650 7,385 8,971
3,200 2,355 200 0 5,755 7,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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