AoeStats
← Gaunter O'Dimm

Arabia

503884789Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 76m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Mongols · Hungary
966
+15
🇷🇺 Wu · Russia
946
+16
🇨🇦 Maya · Canada
940
+16
🇹🇷 Vikings · Türkiye
1089
-22
🇹🇷 Mongols · Türkiye
884
-13
🇹🇷 Hindustanis · Türkiye
837
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 3,029 10:29 21:25 36:25 ⚔ Scout Rush
36 2,766 11:55 19:27 32:02 ⚔ FC into Skirms
24 1,805 12:43 19:00 43:21 ⛏ Fast Castle
23 1,782 11:42 18:06 38:33 ⚔ FC into Skirms
14 1,074 11:22 24:38
11 837 12:47 25:39 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,220 42,035 29,310 6,430 110,995 116,609
39,465 36,920 15,255 3,550 95,190 107,127
35,995 35,695 19,800 2,390 93,880 95,839
46,050 30,115 9,765 2,875 88,805 107,917
25,460 30,480 16,250 4,990 77,180 96,109
18,675 13,288 5,255 2,965 40,183 42,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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