AoeStats
← SHAMAHAN_2.0

Nomad

503884670Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 70m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
628
+19
🇩🇪 Spanish · Germany
628
+19
🇨🇿 Gurjaras · Czechia
701
-19
🇷🇺 Bengalis · Russia
692
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 2,349 17:04 30:36 59:23 ⚔ Scout Rush
25 1,756 14:44 21:17 45:14 ⚔ FC into Archers
23 1,625 14:44 27:52 42:09 ⛏ Fish Boom
10 712 14:17 24:53 47:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,890 41,853 20,455 4,400 93,598 104,728
28,760 14,695 19,095 2,255 64,805 70,552
19,650 14,772 8,105 7,040 49,567 51,863
20,350 17,928 9,365 950 48,593 71,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.