AoeStats
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Black Forest

503883816Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 63m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Jurchens · Greece
671
+11
🇬🇷 Bohemians · Greece
655
+12
🇵🇱 Persians · Poland
621
+13
🇸🇪 Britons · Sweden
481
+20
vs
🇵🇪 Franks · Peru
688
-20
🇬🇧 Magyars · United Kingdom
566
-14
🇬🇧 Lithuanians · United Kingdom
538
-13
🇬🇧 Portuguese · United Kingdom
475
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,568 15:00 29:28 48:45 ⛏ Fish Boom FC
25 1,565 14:52 24:33 39:31 ⛏ Fast Castle
24 1,524 15:49 28:26 42:19 ⚔ Towers into Fish Boom FC
17 1,049 12:28 22:40 37:26 ⛏ Fast Castle
15 919 15:15 25:34 51:22 ⛏ Fast Castle
14 885 12:44 22:56 39:44 ⛏ Fast Castle
10 661 16:13 26:27 39:16 ⛏ Fast Castle
6 387 20:08 29:00 42:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,325 25,250 18,815 3,130 66,520 78,345
23,665 19,786 15,370 3,110 61,931 72,093
12,150 20,059 14,390 1,600 48,199 69,244
21,685 11,739 7,620 5,565 46,609 62,228
11,025 16,982 9,250 4,370 41,627 58,866
12,485 13,361 11,080 3,760 40,686 49,347
13,575 15,274 8,405 3,200 40,454 69,297
11,995 9,506 5,315 2,320 29,136 37,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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