AoeStats
← Mr_pankk

Arena

503883753Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 50m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
856
+16
🇨🇱 Bohemians · Chile
856
+16
🇮🇹 Teutons · Italy
868
-17
🇮🇹 Portuguese · Italy
864
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,194 11:55 17:40 43:57 ⛏ Fast Castle
18 917 11:08 17:13 36:10 ⛏ Fast Castle
15 754 11:07 18:51 35:05 ⛏ Fast Castle
12 632 12:28 19:26 48:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,995 9,980 10,595 3,970 40,540 48,543
9,050 12,845 13,340 5,100 40,335 40,882
20,550 9,865 5,025 3,850 39,290 42,960
5,375 11,950 6,280 2,075 25,680 26,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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