AoeStats
← JonnyManXan

Arena

503883186Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 51m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
1040
+15
🇳🇱 Cumans · Netherlands
1030
+15
🇮🇪 Mongols · Ireland
1012
-15
🇬🇧 Gurjaras · United Kingdom
1012
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,642 11:42 16:18 36:39 ⛏ Fast Castle
30 1,540 10:51 14:53 32:22 ⛏ Fast Castle
30 1,549 12:01 14:53 ⛏ Fast Castle
23 1,198 9:42 16:21 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,890 26,545 15,220 2,150 59,805 70,121
24,080 16,235 9,665 3,150 53,130 62,177
26,065 7,705 12,895 400 47,065 53,031
14,500 13,402 8,910 500 37,312 40,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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