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Arena

503882875Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 41m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
792
+14
🇺🇦 Britons · Ukraine
758
+15
🇬🇷 Franks · Greece
740
+16
🇬🇧 Vikings · United Kingdom
736
+16
vs
🇭🇰 Britons · Hong Kong SAR China
808
-18
🇦🇷 Khmer · Argentina
729
-15
🇮🇪 Portuguese · Ireland
716
-14
🇨🇱 Romans · Chile
715
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,822 11:04 18:36 31:30 ⛏ Fast Castle
21 871 12:02 22:27 — ⚔ Towers FC
17 705 10:33 22:10 38:32 ⛏ Fast Castle
16 661 10:58 15:00 36:55 ⛏ Fast Castle
14 597 13:49 21:38 34:55 ⛏ Fast Castle
13 563 12:25 16:25 31:53 ⛏ Fast Castle
13 542 12:34 18:22 — ⛏ Fast Castle
12 491 11:57 20:46 27:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,680 15,895 11,895 5,100 45,570 54,702
15,040 14,235 8,135 3,700 41,110 50,370
15,475 11,770 5,255 1,750 34,250 36,193
15,200 11,570 4,435 1,855 33,060 44,540
14,525 8,250 8,295 1,700 32,770 38,633
13,325 12,550 3,610 2,950 32,435 38,865
14,250 10,020 4,960 1,025 30,255 38,251
6,305 5,145 3,000 2,700 17,150 20,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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