AoeStats
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MegaRandom

503882720Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 38m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1282
+9
🇳🇱 Khmer · Netherlands
1168
+14
🇫🇷 Persians · France
1159
+14
🇩🇪 Lithuanians · Germany
1024
+20
vs
🇧🇪 Tatars · Belgium
1234
-19
🇧🇪 Khmer · Belgium
1172
-17
🇫🇷 Spanish · France
1138
-15
🇧🇪 Franks · Belgium
923
-21
Player eAPM Actions Feudal Castle Imperial Opening
41 1,594 10:42 20:14 — ⚔ Towers into Archers
32 1,265 11:03 16:41 33:13 ⛏ Fast Castle
27 1,052 11:34 17:31 — ⛏ Fast Castle
25 975 10:43 15:57 — ⛏ Fast Castle
21 818 12:33 18:12 34:38 ⚔ Galleys FC into Scouts
17 665 12:16 15:46 36:18 ⛏ Fast Castle
16 627 10:24 28:02 — ⚔ Scout Rush
10 394 17:35 25:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,815 10,455 9,485 750 37,505 40,677
19,715 10,300 6,375 950 37,340 38,816
10,935 9,054 5,300 1,600 26,889 32,650
9,115 9,849 5,170 1,650 25,784 29,015
8,660 7,840 3,825 3,080 23,405 24,754
8,315 7,420 1,810 2,900 20,445 21,300
10,945 4,266 2,900 650 18,761 23,706
7,025 3,605 1,265 100 11,995 12,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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