AoeStats
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Hill Fort

503882666Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 68m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1230
+15
🇨🇦 Spanish · Canada
1175
+17
🇺🇸 Burgundians · United States
1103
+20
vs
🇺🇸 Georgians · United States
1277
-21
🇺🇸 Burgundians · United States
1195
-17
🇺🇸 Mapuche · United States
1132
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,941 12:06 19:05 38:11 ⛏ Fast Castle
43 2,914 10:54 18:53 38:53 ⛏ Fast Castle
33 2,260 11:34 18:57 52:14 ⛏ Fast Castle
31 2,148 10:53 16:01 41:05 ⛏ Fast Castle
26 1,789 10:14 16:16 34:56 ⛏ Fast Castle
18 1,228 11:49 17:43 48:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,060 33,502 15,950 5,780 86,292 87,218
40,935 12,590 21,080 3,525 78,130 80,644
14,325 30,515 19,155 2,280 66,275 81,854
26,885 22,365 14,765 2,150 66,165 68,377
29,700 20,555 9,515 2,780 62,550 66,340
22,930 25,140 9,455 1,760 59,285 63,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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