AoeStats
← Чебурек

Black Forest

503882472Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 70m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
766
+15
🇦🇷 Italians · Argentina
764
+16
🇸🇰 Persians · Slovakia
808
-18
🇺🇦 Khmer · Ukraine
702
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,665 12:35 26:33 46:18
27 1,925 13:02 23:54 65:04 ⚔ Scouts into Towers
24 1,703 11:46 23:24 41:37 ⚔ FC into Skirms
22 1,540 12:26 23:22 37:17 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,495 35,143 29,530 3,365 114,533 115,371
34,035 35,010 18,385 4,525 91,955 97,472
31,910 25,645 14,380 2,305 74,240 88,374
29,915 24,515 12,490 3,550 70,470 104,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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