AoeStats
← Raph8649

MegaRandom

503881561Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 38m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
734
+16
🇫🇷 Maya · France
724
+17
🇧🇪 Mongols · Belgium
744
-32
🇨🇿 Aztecs · Czechia
736
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 757 11:36 23:23 35:44
19 749 11:24 26:19 ⚔ M@A into Archers
16 599 11:53 27:08 ⚔ Scout Rush
11 436 10:09 18:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,350 9,985 6,925 1,500 33,760 37,413
12,250 6,422 1,925 850 21,447 26,561
8,385 7,085 4,460 100 20,030 24,221
5,035 3,490 2,130 2,075 12,730 14,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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