AoeStats
← Vae Victis1939

Arabia

503881445Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 28m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1133
+12
🇹🇷 Ethiopians · Türkiye
992
+18
🇳🇱 Magyars · Netherlands
1034
-22
🇳🇱 Mongols · Netherlands
1034
-22
Player eAPM Actions Feudal Castle Imperial Opening
32 913 11:16 15:38 ⛏ Fast Castle
19 552 10:07 22:11
18 525 11:25 20:25 ⛏ Fast Castle
17 490 9:38 23:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,450 4,361 2,875 650 13,336 15,380
5,230 4,650 560 615 11,055 12,499
4,925 3,518 660 1,505 10,608 11,805
4,120 3,728 1,310 855 10,013 10,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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