AoeStats
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Arena

503881228Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 61m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Burgundians · Poland
744
+14
🇦🇷 Franks · Argentina
703
+16
vs
🇮🇳 Japanese · India
713
-16
🇮🇳 Bulgarians · India
706
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,547 11:03 24:00 33:25 ⚔ Tower Rush
20 1,270 15:05 21:29 — ⛏ Fast Castle
16 991 12:07 21:36 40:28 ⛏ Fast Castle
7 432 13:04 23:25 39:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,800 17,005 24,985 2,150 75,940 85,519
29,560 26,915 11,130 3,550 71,155 92,214
25,885 20,750 13,205 2,575 62,415 78,679
14,270 9,985 4,790 2,130 31,175 37,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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