AoeStats
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Arena

503881112Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 47m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
811
+17
🇳🇱 Magyars · Netherlands
811
+17
vs
🇨🇱 Huns · Chile
833
-17
🇩🇪 Britons · Germany
830
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,427 10:06 14:22 30:34 ⛏ Fast Castle
25 1,180 10:58 18:45 37:06 ⛏ Fast Castle
20 932 12:13 17:50 39:24 ⛏ Fast Castle
17 822 10:54 23:51 38:33

Resources

Player Food Wood Gold Stone Spent Collected
25,215 17,605 8,805 1,305 52,930 60,554
17,170 19,575 11,355 3,190 51,290 64,490
20,140 18,790 8,980 3,185 51,095 52,506
15,245 11,850 8,970 4,115 40,180 44,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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