AoeStats
← Levicheater

Arena

503880848Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 68m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
857
+13
🇺🇸 Spanish · United States
747
+18
🇳🇱 Teutons · Netherlands
792
-16
🇳🇱 Berbers · Netherlands
775
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,005 11:41 21:46 35:45 ⚔ Scout Rush
27 1,808 10:07 16:59 31:37 ⛏ Fast Castle
18 1,252 11:25 24:31 33:58 ⚔ Archer Rush
17 1,154 11:03 20:10 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,595 28,580 29,155 3,400 101,730 110,216
39,985 32,940 21,685 4,840 99,450 106,265
33,695 19,285 17,885 2,800 73,665 96,870
25,540 23,760 17,010 3,370 69,680 76,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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