AoeStats
← [MMGVA] Misterjavox

Black Forest

503880809Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 50m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Hindustanis · Luxembourg
1272
+15
🇪🇸 Mapuche · Spain
1189
+19
🇵🇦 Malay · Panama
1157
+20
🇮🇳 Huns · India
1332
-22
🇮🇳 Gurjaras · India
1320
-21
🇮🇳 Ethiopians · India
1098
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,386 12:24 16:48 33:49 ⛏ Fast Castle
46 2,353 12:09 16:37 31:42 ⛏ Fast Castle
35 1,779 10:29 14:18 33:56 ⛏ Fast Castle
31 1,574 12:10 16:30 34:35 ⛏ Fast Castle
30 1,531 12:10 20:22 36:39 ⛏ Fast Castle
29 1,474 15:22 18:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,650 22,764 21,515 1,780 89,709 94,532
24,795 31,477 17,175 5,350 78,797 86,913
28,985 17,210 17,350 3,030 66,575 85,582
22,150 17,159 12,935 1,830 54,074 56,260
15,345 16,340 6,505 4,390 42,580 48,591
8,975 8,725 2,705 650 21,055 26,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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