AoeStats
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Arena

503880651Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 24m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
755
+18
🇵🇪 Britons · Peru
701
+20
🇵🇪 Franks · Peru
698
+21
vs
🇬🇧 Poles · United Kingdom
1000
-110
🇬🇧 Spanish · United Kingdom
826
-58
🇬🇧 Franks · United Kingdom
578
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 521 11:53 — —
21 502 10:16 — —
17 425 11:35 — —
15 375 11:46 22:49 — ⚔ Archer Rush
14 334 10:53 — — ⚔ Scout Rush
11 271 13:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,400 3,600 830 0 8,830 11,500
5,075 3,270 200 0 8,545 11,488
3,050 4,080 750 100 7,980 9,943
1,825 3,860 125 385 6,195 7,568
1,950 3,240 150 190 5,530 7,407
1,250 2,780 50 0 4,080 4,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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