AoeStats
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MegaRandom

503880534Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 37m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Celts · Ireland
1063
+16
🇳🇱 Spanish · Netherlands
1006
+18
vs
🇩🇪 Mongols · Germany
1102
-19
🇩🇪 Persians · Germany
1007
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,183 10:31 16:14 — ⛏ Fast Castle
26 979 9:18 21:32 — ⚔ Skirmisher Rush
22 830 12:06 17:33 — ⛏ Fast Castle
20 736 10:26 17:07 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,070 7,272 4,145 1,600 23,087 24,416
9,265 7,815 2,095 975 20,150 21,387
9,335 4,614 3,485 1,500 18,934 21,071
8,250 7,229 1,100 300 16,879 20,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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