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Black Forest

503880315Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
869
+18
🇪🇸 Goths · Spain
863
+18
vs
🇫🇷 Ethiopians · France
922
-19
🇫🇷 Franks · France
910
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,266 11:08 17:44 32:10 ⛏ Fast Castle
19 936 13:45 20:08 35:09 ⛏ Fish Boom FC
18 855 11:18 17:01 31:36 ⛏ Fast Castle
12 568 12:52 21:42 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,595 19,206 14,475 1,185 55,461 71,820
25,380 15,310 10,055 2,940 53,685 63,010
21,270 13,240 10,745 1,600 46,855 67,835
13,415 9,919 6,225 1,020 30,579 34,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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