AoeStats
← Killer_Master69

MegaRandom

503880264Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 20m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1031
+10
🇧🇷 Mongols · Brazil
973
+12
🇨🇿 Bulgarians · Czechia
972
+12
🇩🇰 Ethiopians · Denmark
959
-14
🇩🇰 Vietnamese · Denmark
897
-12
🇩🇰 Franks · Denmark
796
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 1,022 9:32 ⚔ Archer Rush
32 656 8:33 ⚔ Scout Rush
30 613 10:53 17:55 ⚔ Scout Rush
23 466 9:59
21 434 11:30 ⚔ Scout Rush
13 268 12:42 17:28 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,275 2,835 350 0 7,460 7,833
4,025 2,400 380 200 7,005 7,371
2,980 2,785 455 0 6,220 7,040
3,160 2,255 0 0 5,415 6,006
2,605 2,025 750 0 5,380 5,968
2,680 2,512 0 0 5,192 7,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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